The gameplay in Children of Morta is a rogue-lite, through and through. If the rest of the game has the same caliber of writing that this demo does, I think that Children of Morta could release with one of the best stories of the year. It’s not just strong in cutscenes, but the little snippets here and there that describe characters or provide explanations are just as good. The opening explanation of the world and its events, together with a wonderfully voice acted script, sold me on the game immediately. Grandma Bergson can tell you about how dark the world has become, but experiencing this dynamic in your exploration sells that more than any narrative could.Īnother huge strength seen in the demo is the game’s writing. Coming across these feel as if you have at last found a place that you’re safe from danger, even though there is nothing actually there preventing the monsters from taking a bite out of you.Ĭhildren of Morta lets the world tell an important part of the story through its art, at least in the portion available in the demo. Where there are specs of color, they stand out. It really sells the notion that the world was once a bright and magical place, but the dark energy that you’re trying to expel has completely consumed it. Almost like you’re the first one to explore them in a very long time. It really makes the different areas that you can explore in the demo feel desolate. Where Hyper Light Drifter uses bright, almost fluorescent, colors to create an alien-looking landscape, Children of Morta smartly uses darker tones. Morta has a lot that separates it, however.
Both use neon lighting effects to give a sense of enchantment too. I initially wanted to draw comparisons between it and Hyper Light Drifter, being that they have a similar character and world art style. The thing that caught my attention the most is just how great the art in Children of Morta is. There’s Morta the story than just what you’re told Until then, these are my thoughts on the portion of the game that’s playable in the demo. I had so much fun that as soon as I’ve wrapped up my thoughts here - I’m going to jump back in for more. I spent a few hours playing Children of Morta. Later, players can delve into a spider cave, and that’s where the game really starts to show its rogue-lite bones. The gameplay itself is an enjoyable rogue-lite adventure, and the demo lets players explore through a dark forest to discover the effects that a spreading corruption has been causing. The game tells the story of the Bergson family, who have been a long line of protectors making their home on Mountain Morta.
Family Trials - a mode separate from the Main Story campaign, offering new systems, items, objectives, character builds, and more - all set in a series of completely randomized dungeons.A new, limited-time demo of Children of Morta is available on Steam until June 22. multiple dungeons set in different biomes passive and active items modifying each run emotional tale focused on a family of heroes local co-op - play as two Bergsons together against the Corruption! Additional controller required. It’s a story about a valiant family standing together while the world around them is being devoured by darkness. it's not a story about saving the universe. With the Corruption spreading through the land, guardians of the Mountain Morta have to stand up against the ancient evil. It is a story of simple emotions we all know so well and value more than sometimes we dare to admit: love and hope, longing and uncertainty, ultimately loss and sacrifice we are willing to make to save the ones we care the most for.Įmbark on the adventure of an extraordinary family of heroes. Children of Morta sets its story in a distant land but copes with themes closer to our daily lives that one would expect.